Paint and Seek Bank マップガイド

Bank は marble texture、polished floor、high-contrast vault lighting。House/Grocery より roughness/value slider 重要。vault dark corner は value lower match favor、bright teller area は saturation mismatch instant expose。

Bank は House wallpaper outgrow した player の skill check — polished floor reflection tell で die。Hard difficulty:marble gloss、vault shadow、teller glass default roughness 放置 avatar punish。Maps Tier Grocery と A Tier share — intermediate/expert 分離、Bank 特に roughness matching globally B-tier だが here mandatory。

lobby marble grey veining wide sample — flat grey average 非推奨 vein noise match。vault corner ambient value dramatic drop — lobby wall hue-only match は shadow step で instant death。Seeker vault door seal trap tactic。Props Tier vault safe edge A-tier explicit exit-risk warning。

Bank 色ゾーン

各 zone lighting micro-climate。marble lobby wall House beige より moderate saturation reduction — cool overhead light perception shift。dark vault corner hue より value priority — deep shadow では Seeker movement before color identify。teller counter wood/glass reflection scan opportunity。waiting area bench upholstery polished floor route risky mid-round rotation 時 mat alternative。

Bank Hider 戦略

polished floor center stand 禁止 — perfect marble color でも reflection independent break。lobby pillar standing height sample → first lobby sweep 前 bench upholstery/vault shadow relocate。marble roughness down、mat carpet up。vault enter 前 exit path identify — sealed room A-tier→D-tier trap。bright teller→vault darkness move repaint — value mismatch contrast glow。

Bank Seeker 戦略

vault/teller cluster early — high-traffic hider destination shadow appeal。polished floor reflection anomaly color alone より scan。marble vein pattern compare — player surface unnaturally smooth。late-round pillar recheck lobby compress after vault seal fail。Hider カモフラージュガイド role rotate 時 hide psychology predict。

Bank 準備

Grocery repaint automatic 後のみ Bank queue。Perks Tier mid-tier palette vault shadow value/saturation range。Paint Match Helper Bank preset roughness/value 出発点 public lobby grind 前。Bank mastery Arcade neon readiness signal — gloss 非 saturation 別 failure mode。

Bank 色ゾーン

  • grey veining 付き marble lobby wall
  • dark vault room corner と safe edge
  • teller counter wood と glass reflection
  • waiting area bench upholstery tone

Bank Hider Tips

  • vein noise match、flat grey average 回避
  • vault shadow value hue より30-45% lower
  • polished floor 上 stand 禁止
  • teller bright zone→vault dark cross 前 repaint

Bank Seeker Tips

  • vault/teller cluster early hit
  • polished floor reflection anomaly watch
  • marble vein unnaturally smooth surface compare
  • late-round lobby pillar recheck

Frequently Asked Questions

Bank Hard 難易度の理由?

marble texture、polished floor、vault lighting — simple eyedropper 超え roughness/value tuning。reflection glossy avatar edge quick Seeker spot。

Bank vault corner hide worth?

vault safe edge A-tier shadow matching だが Seeker room seal で trap。mid-round exit plan 付き、round-long camp 非推奨。

Bank Seeker 重要 check?

vault/teller area first scan、polished floor glossy reflection、marble vein smoothness compare。late-round lobby pillar recheck。

Bank camouflage への roughness 影響?

marble lobby wall lower gloss vs mat waiting carpet。too-shiny avatar ceiling light catch — hue match 後 roughness tune。